Category: E-Books

The Oxford Handbook of Disability History (PDF)
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Original price was: $130.76.Current price is: $10.00.
Disability history exists outside of the institutions, healers, and treatments it often brings to mind. It is a history where disabled people live not just as patients or cure-seekers, but rather as people living differently in the world–and it is also a history that helps define the fundamental concepts of
Life-Span Development (16th Edition) - eBook
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Original price was: $83.75.Current price is: $8.00.
John Santrock’s Life-Span Development, 16th Edition, (PDF) is great for connecting research and results. It is one of the best and most used ebooks on the subject. As a master professor, John Santrock connects college students to current research and real-world applications, helping students see how developmental psychology plays a
Introducing Sociology Using the Stuff of Everyday Life - eBook
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Original price was: $50.36.Current price is: $5.00.
This comparatively highly visual, concise, and affordable ebook ‘Introducing Sociology Using the Stuff of Everyday Life‘ (PDF) offers a refreshingly new way forward to reach college students, using one of the most powerful tools in a sociologist’s teaching arsenal―the familiar stuff in socio students’ everyday lives throughout the world:  the
All-In-One Nursing Care Planning Resource: Medical-Surgical, Pediatric, Maternity, and Psychiatric-Mental Health (4th Edition)-eBook
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Original price was: $43.08.Current price is: $10.00.
The only ebook featuring nursing care plans for all core clinical areas, Swearingen’s All-In-One Nursing Care Planning Resource, 4th Edition (PDF) provides 100 care plans with the nursing interventions and diagnoses you need to know to care for patients in all settings. It includes care plans for medical-surgical, paediatrics, maternity/OB,
Virtual Reality Designs - eBook
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Original price was: $63.96.Current price is: $12.00.
Virtual Reality Designs (PDF) presents a collection of studies from recognized researchers in Virtual Reality. Virtual Reality is not real life. Rather it is life-like creations using computer-generated scenarios. Human behavior is imitated in virtual scenarios, where each detail is controlled by computers, and in circumstances that can be repeated